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Once you have become accustomed with the Lexicon, you are ready to establish yourself in the world of Saryndil. Everything you need to make a character is available here. |
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AELYRIA
Considered the crown jewel of Saryndil, Aelyria is the birthplace of Elves, Faeries and Kindred, folk of unique beauty and repute. Below the veil of reality, flowing similar to an unquenchable river, the land is abundant with Aether. The enlightening presence of Aether everywhere; within the forests of ethereal beauty and in the calm fountains of crystalline water glimmering with the intensity of pure starlight itself. The pinnacle region of Saryndil, life flourishes throughout Aelyria, exotic and aplenty.
KINGDOMS
THREDITH
NENUIAL
UMBOTH MULIN
SHYR THYSAER
POINTS OF INTEREST
CIRITH DUATH
ERYN VORN

ESTLORA
Southern seas and verdant hills decorate the horizon of Estlora. Bastion to the children of the Seraphim, the humans, people of creativity and ingenuity. Rolling clouds bring weather of all types through its mountains and forests. Beyond the North little has been explored, dense jungles filled with beasts and ceaseless forests fill the countryside. Sweltering humidity and overgrowth make passage difficult into the unknown. Forgotten bounties of the Seraphim slumbering in the wilds.
KINGDOMS
ICTHYS
POINTS OF INTEREST
FACIES GEMINAE
ASCENDIT INAUREM
SCIENTIA TEMPLI
MORTIS VALE
RUINAS LUXURIA

DELDRAN
Deldran is the realm of sweltering sunlight and perpetual shadows. Bound by the relentless sands that erode the stone and heat that tempers the storms that spread across its reaches. Ceaseless tempests storm above the black mountains of Ered Mithrin. Bringing cold and darkness below, keeping the realm safe from the sun’s touch. Walkers of the night lurk in the dominating shadow, shielded by its dark grasp. Deldran is no gentle territory, only those who are sturdy and powerful may resist the region's harsh conditions.
KINGDOMS
ROTHOS-VER
ASH-ANGEN
POINTS OF INTEREST
ASH-RODENTH
DAN'ATHO
RELAHUR
KAL'IR

RANZAUGH
Shrouded in mystery and veils of black and white, Ranzaugh slumbers. The forsaken realm of the Daeva and Kyrnn Vampire. Above the temperate reaches of the elves, Ranzaugh begins with fields of ice and mountains that break the howling winds of the sea. Remnants of civilization decorating the horizon from beings long forgotten. Though travel far enough the white snow begins to change to blankets of ash. Spires of shattered earth piercing towards the heaven with cauldrons of lava painting the landscape with molten rivers.
KINGDOMS
NEZBEN-ARD
DRAESH-VES
POINTS OF INTEREST
ENTHYN-AD
EN'ISE
ELD'AD
MOS PYRKAGIA
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