SARYNDIL
welcome to saryndil, an original high fantasy role play set in a vast immersive world where all kinds of magics are possible. here we pride ourselves on rich lore that allows you to create as desired. want your character to be of a race not yet in the lore? create it and we will add it. have an amazing concept for an area? we can add that too. or perhaps you are more of the sinister type with the ambition to destroy. you can scheme and eradicate an entire race or have an epic battle and change the landscape. we love to see imagination and seek to nurture it in all its forms​.










RACE: OVERLORD ROLE: SITE OWNER RANK: AGE: AFFINITY / TALENTS: ∞ ∞

Zodiaque



PLAYED BY Zodiaque

REGIONS & KINGDOMS

WROTE BY Zodiaque


PREFACE

The vast world of Saryndil takes place on a single continent with four regions that are defined by their extreme differences in environments, climates, cultures, histories, and points of interest.

We recommend spending some time making yourself well versed in the regions and the kingdoms within them for a colorful role-play experience. All are rich with information to supplement role-play.

Some places delve deep into fantasy, and while much of the regions and kingdoms are fleshed out, there is always room for more.

  • CLICK ICON TO FULL-VIEW MAP






  • REGIONS OF SARYNDIL



  • AELYRIA ↴



  • KINGDOMS

    ▸ Thredith
    ▸ Nenuial
    ▸ Shyr Thysaer
    ▸ Umboth Muilin

    HISTORIC PLACES

    ▸ Eryn Vorn
    ▸ Cirith Duath
    ▸ Starlit Forest (new name)
    ▸ Ered Anarandil
    ▸ Ein Eithil

    CLIMATE

    ▸ Southern Aelyria
    ▸ Northern Aelyria
    ▸ Eastern Aelyria
  • ESTLORA ↴



  • KINGDOMS

    ▸ Icthys
    Isles of Varysia

    HISTORIC PLACES

    ▸ Facies Geminae
    ▸ Scientia Templi
    ▸ Caelestum Portum
    ▸ Ascendit Inaurem
    ▸ Mortis Vale
    ▸ Ruinas Luxuria

    CLIMATE

    ▸ Western Estlora
    ▸ Eastern Estlora
    ▸ Southern Estlora

  • DELDRAN ↴



  • KINGDOMS

    ▸ Ash-Angen
    ▸ Rothos-Ver

    HISTORIC PLACES

    ▸ Ash-Rodenth
    ▸ Dan'atho
    ▸ Relahur
    ▸ Kal'ir

    CLIMATE

    ▸ Northern Deldran
    ▸ Eastern Deldran
    ▸ Western Deldran
  • RANZAUGH ↴



  • KINGDOMS

    ▸ Nezben-Ard
    ▸ Draesh-Ves

    HISTORIC PLACES

    ▸ Enthyn'ad
    ▸ En'ise
    ▸ Eld'ad
    ▸ Mos Pyrkagia

    CLIMATE

    ▸ Southern Ranzaugh
    ▸ Northern Ranzaugh




    REPLY TO POST


    QUOTE

    08-30-2022, 12:31 PM (This post was last modified: 09-01-2022, 02:35 PM by Zodiaque.)



    "A good writer with a sad idea and a malicious side is a person to fear."





    RACE: OVERLORD ROLE: SITE OWNER RANK: AGE: AFFINITY / TALENTS: ∞ ∞

    Zodiaque



    PLAYED BY Zodiaque

    REGIONS & KINGDOMS

    WROTE BY Zodiaque


    REGION OF AELYRIA















    THREDITH







    Nestled in Aelyria’s bountiful south in a fertile canyon is the capital of Elvendom on Saryndil. In the woods of southern Aelyria Elvenkind was born, and inspired by the luminescent trees that greeted them at birth, Elvenkind set forth shortly after adolescence to build a civilization fit for eternity.

    Pale rock amongst vibrant green crystalline waters frames the outskirts of Thredeith. Taller than any castle built by mortals, the silver spires reach for the heavens. The architecture of Elvendom cleverly designed in such a way that all buildings here flow seamlessly with one another, instead of crudely separate. By day the abundant rivers of Aether in the air power ivory translucent constructs which glow a blueish hue, illuminating the kingdom's spindling pathways.

    Within the lucid white structures of Elvendom, the Calaquendi elves maintain ancient traditions. The kingdom is stringently patrolled by the ranks of The Undying when they are not out crusading against the Aether-Touched. It is extremely rare to see other races inside the walls of Thredith and formidably forbidden are Vampires and the Aether-Touched.

    NENUIAL







    Nestled in Aelyria’s bountiful south in a fertile canyon is the capital of Elvendom on Saryndil. In the woods of southern Aelyria Elvenkind was born, and inspired by the luminescent trees that greeted them at birth, Elvenkind set forth shortly after adolescence to build a civilization fit for eternity.

    Pale rock amongst vibrant green crystalline waters frames the outskirts of Thredeith. Taller than any castle built by mortals, the silver spires reach for the heavens. The architecture of Elvendom cleverly designed in such a way that all buildings here flow seamlessly with one another, instead of crudely separate. By day the abundant rivers of Aether in the air power ivory translucent constructs which glow a blueish hue, illuminating the kingdom's spindling pathways.

    Within the lucid white structures of Elvendom, the Calaquendi elves maintain ancient traditions. The kingdom is stringently patrolled by the ranks of The Undying when they are not out crusading against the Aether-Touched. It is extremely rare to see other races inside the walls of Thredith and formidably forbidden are Vampires and the Aether-Touched.

    SHYR THYSAER







    Nestled in Aelyria’s bountiful south in a fertile canyon is the capital of Elvendom on Saryndil. In the woods of southern Aelyria Elvenkind was born, and inspired by the luminescent trees that greeted them at birth, Elvenkind set forth shortly after adolescence to build a civilization fit for eternity.

    Pale rock amongst vibrant green crystalline waters frames the outskirts of Thredeith. Taller than any castle built by mortals, the silver spires reach for the heavens. The architecture of Elvendom cleverly designed in such a way that all buildings here flow seamlessly with one another, instead of crudely separate. By day the abundant rivers of Aether in the air power ivory translucent constructs which glow a blueish hue, illuminating the kingdom's spindling pathways.

    Within the lucid white structures of Elvendom, the Calaquendi elves maintain ancient traditions. The kingdom is stringently patrolled by the ranks of The Undying when they are not out crusading against the Aether-Touched. It is extremely rare to see other races inside the walls of Thredith and formidably forbidden are Vampires and the Aether-Touched.

    UMBOTH MUILIN







    Nestled in Aelyria’s bountiful south in a fertile canyon is the capital of Elvendom on Saryndil. In the woods of southern Aelyria Elvenkind was born, and inspired by the luminescent trees that greeted them at birth, Elvenkind set forth shortly after adolescence to build a civilization fit for eternity.

    Pale rock amongst vibrant green crystalline waters frames the outskirts of Thredeith. Taller than any castle built by mortals, the silver spires reach for the heavens. The architecture of Elvendom cleverly designed in such a way that all buildings here flow seamlessly with one another, instead of crudely separate. By day the abundant rivers of Aether in the air power ivory translucent constructs which glow a blueish hue, illuminating the kingdom's spindling pathways.

    Within the lucid white structures of Elvendom, the Calaquendi elves maintain ancient traditions. The kingdom is stringently patrolled by the ranks of The Undying when they are not out crusading against the Aether-Touched. It is extremely rare to see other races inside the walls of Thredith and formidably forbidden are Vampires and the Aether-Touched.




    REPLY TO POST


    QUOTE

    09-01-2022, 02:52 PM (This post was last modified: 09-01-2022, 10:13 PM by Zodiaque.)






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